entity:city
neo-analogue products for urban space
People have been living in cities for more than 8000 years. During these millennia, cities have grown to become probably 'the most complex thing man has designed' (Rogers, 1995). The UN predicts that by the year 2050, up to 68% of the world's population will live in urban areas.
Cities can be understood as superorganisms (Girardet 1999) that embody life in a collective sense. Their structures and processes are versatile and interwoven at different levels. Yet 'the way in which most of our present-day needs are served resembles a system of infinite throughput without recycling or feeding loops to the places resources initially came from' (Dobbelsteen, 2012).
Increasing digitization is also affecting cities. In the field of HCI research, intelligent, sustainable, and interlinked urban environments are now being under investigation. At the heart of a so-called "Smart City" are networks of mobile devices, sensors, actuators, and intelligent algorithms that collect and analyze urban data in real-time (Freeman et al., 2019). However, purely technologically focused approaches usually fail because the specific needs of the city and its inhabitants are neglected.
As cities should not only be seen as physical spaces or geographical containers for social and technical phenomena, designing for a Smart City is more than implementing urban computing technologies (Paulos & Goodman, 2004) and developing more sophisticated data analysis. Cities function as finely tuned psycho-geographic units that influence the perception, psychological experience, and behavior of their residents (Dobbelsteen, 2012). Urban Informatics, therefore, focuses on the social and human impact of technology (Freeman et al., 2019).
We want to foster the new culture of the neoanalog, by developing strategies for a Smart City which involve meaningful intersections between people, places, stories, purposes, and technologies. These meaningful intersections can only be achieved if the identity of the city of Berlin is taken into account.
The project entity:city intends to reveal, explore, and design these intersections. Focusing on Richard Roger's ideal of a city as 'the cradle of civilization, the engine of culture, and the inspiration for community and citizenship', new interfaces are created that take the identity of a city into account, i.e., how inhabitants and visitors experience the city.
In interdisciplinary teams of students of the computer science institute (FU) and the product-design department (weißensee) and in cooperation with the cluster of excellence Matters of Activity and the CityLab Berlin, concepts at the border between the digital and the physical are developed. By enriching objects with digital content, neo-analog products have been created that explore new forms of interaction between human, material, and code.
This course took place during the winter term 2019/20 and was a cooperation of the research group
Human-Centered Computing (FU-Berlin) and the
Product Design Department (KH-Berlin Weißensee). Further more the course was part of the Cluster of Excellence
»Matters of Activity« and supported by the
CityLAB Berlin
Supervised by Prof. Dr. Claudia Müller-Birn (Human-Centered Computing / FU Berlin), Prof. Thomas Ness (Product Design / KH-Berlin weißensee), Judith Glaser (M.A. Product + Interaction Design).